Val Nyes
Located in the misty hills north of Briandyna and along the coast, the majority of the cities of Val Nyes are actually build underground in a series of caverns and tunnels.
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| Hyun ~ A Val Nyes |
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The Country
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Government: Val Nyes is the only nation in the world with a full democracy. The country is broken up into different ridings, breaking up sections of tunnel cities, underground networks and the above-ground Free Cities. Every 6 years the ridings have an election. They vote for fellow members of their riding whom they would like to see represent their area in parliament. At the end of the voting period, which lasts two weeks, the top three votes are notified that they have been requested to become candidates. They have three days to prepare a speech and report to a designated public area to hold debate with their rival candidates. During the debate the crowd can ask questions to see how their elected candidates answer, and listen to their platforms. The populous then votes between the three candidates with a three-day window to do so. Then the final votes are talleyed and the winner anounced on the last day of the week. The winners then represent the riding in the capitol, and once there, the members of the parliament vote between each other to elect the country's Governor. Unless there is an issue with one's performance of conduct, each Riding Representative has a 6 year term. At the end of this term, the ridings vote again - and can, if they so choose, re-elect the same person. The Governor will also be revoted into power at this time, and likewise can be re-elected if they are again voted into parliament. During these change-overs, there is a five-moth period where the previous pariliament collaborates with the new members to update them on policies and contiuous projects in the works. The Governor has the right and ability to bring any of the elected Riding Representatives before the house of parliament to address neglect of duties, corruption or misdemeanours. Conversely, the entire parliament must be unanimous in a vote to bring the Governor to like trial. In Val Nyes both men and women can serve in parliament so long as they are over 19 years of age.
Monarchy: There was a brief period of time during the War of Old between Briandyna and Teridi Koholo when a Governor of Val Nyes usurped power and named himself king. This lasted for twelve days before he was assassinated by his own daughter and she disbanded the "royal" claim to power. As Val Nyes was founded by those who wanted a free reign of their own lives, and a say in decisions that concerned them, monarchies have never held much esteem int he eyes of their people.
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The Val Nyes The Val Nyes developed from a combination of Suoro and Lisdanese heritage, with a slight titch of Speritanian thrown in. While they still retain a few qualities of their forebears, such as the Suoro slit-pupilled eyes and the Lisdanese short legs comparative to their torsos, they have further shrunk and developed for life underground.
Appearance: The Val Nyes are the shortest of the mortal races, and quite stalwort. They have olive-hued skinned, often speckled with honey/brown/russet freckles over their faces, the shoulders and chest, back of the arms and hands and even on their knees or shoulderblades in extreme cases. Their hair is in the warm honey tones, from strawberry blond, to fiery orange, to watery red. Their hair often is curly to the point of ringlets and or frizzy tangles. Their eyes are wide and oval-shaped, often with a Suoro tilt or slant to them. Their eyes are either owl yellow or watery red to an almost russet hue with cat-slit pupils. These startling eyes have often been the most remarked on feature of the Val Nyes appearance. Their teeth are broad and straight in the Lisdanese fashion, with rounded ears that poit slightly on the upper conch. Their faces and bodies are squat and broad, and they are prone to fattness from well-fed, wealthy, sedentary or gluttonous lifestyles. Their short, bowed legs give them a nearly waddling appearance when they move adn make them sluggish to run or move their bulk around. Their hands, while with a strong grip, are unique to the Val Nyes, with three thick fingers and an offset thumb. While not especially dextrous, they are extremely skilled craftsmen, and have brought the level of Ore Craft on the earth plane to new exciting levels of hybridized technology between latent magic potential and manipulation of metals and elements.
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Comparative Statistics: Intelligence: 15/16. The Val Nyes have a great mind for comprehending the logical - science, technology, invention, creation, mathematics, schematics, history, even language. They have both the capacity to remember details, as well as the vision to use learned facts to come up with new ideas or applications. Because of this they are fantastic inventors, blacksmiths, crafters and scientists. It is perhaps this intellect that has enabled them to so effortlessly use the Ore Craft skills available exclusively to those of the Earth Plane. Wisdom: 12/16. While their morality focusses solely on balance, justive and reason, it serves as a fine moral compass. Their compassion or emotional acuity is often overshadowed by their keen sense of right and wrong, often to a point of harsh judgment. The Val Nyes who breaks the law, or does wrong, does so with full understanding of the consequences - not just of the law, but also of its social implications. Their connection with magic and the energy of the world is developed through their integrated sciences and a following of tradition, rather than a religious or intuitive source. Agility: 5/16. The Val Nyes are the least mobile race in the world, having short, squat legs with very little flexibility in their ankles or knees, making them waddle when they walk and bobble when they run. Their manual dexterity is somewhat stunted by their only having three squat fingers instead of four long digits like many other races. Their grip is strong, and their craftsmanship has the benefit of stability rather than finesse, but the finer flourishes of some techniques are lost on the Val Nyes. Strength: 13/16. The Val Nyes, with their tightly wound muscle in a short, dense configuration have the bonus of an explosive strength. While not able to maintain exertion of this sort for very long, they are capable of applying it to heavy labour, combat and holding their own in defense regardless of their small stature. Their raw physical might often surprises those they deal with. Resistance: 7/16. The Val Nyes have a touchy constitution. They require the same sorts of foods day in and day out in order to be a peak performance. Unusual foods or environmental stimulus throw their systems out of whack, and often lower their immune enough for them to catch illnesses. Also, living underground, their constitution is accustomed to quite a different variety of microbial organisms than those living in the above-ground cities. When it comes to raw damage, they can't take too much before they lose functionality, and so rely on a combination of strength and cunning (and often augmented weapons/supplies) to ensure a quick finish to their encounters. Recovery: 8/16. When injured, the Val Nyes have a high chance of infection of catching a secondary ailment. Because of this, they rely heavily on medicine - often of a herbalistic nature rather than magically based - to ward off infection while they heal. If ever there was a case of "mom's chicken soup" healing all ails, the Val Nyes are a race that highly benefits from down time and TLC. Their natural recovery - when unaided - is slow and often set-back by further strain due to aggravating the existing injuries or illness. NMP: 3/6. While not the most dextrous at casting magics that require speed and alacrity, the Val Nyes can Channel energy well - being so closely tied to the Earth Realm. They also are efficient and proficient with those magics that require ingredients in their formulas - such as Alchemy, Charm Work, Rune Work, Spell Work etc. Their Enchanted Weapons are undeniably the best in the world, and their grasp of Ore Craft unrivalled.
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The Patron Gods The Val Nyes, aside from worshipping the Old Faith as all of the Western Races do, also have four Patrons, which are in their faith Avatars of the Gods.
Rehd ~ As all of the Avatars, the God King Larix is the core of the soul, bearing the Scales of Justice and the Sword of Judgment in the bottom most hands. Rehd also imbodies the God Malus, bearing the Bow and Arrow in the second most set of hands. Rehd imbodies the God Juglans, bearing the Hammer of War and the Spyglass of Strategy in the thirdmost set of hands. Rehd imbodies the Goddess Noyer, bearing the Quill of Scribing and the Scroll of History in the topmost pair of hands. Rehd is depicted as squat and muscular with red skin and a black gem set into his brow. He is set with a stern, scowling mouth, fiercely fixed eyes of gold and tightly curled, short-cropped hair. He is sometimes depicted in a suit of battle armour or in a toga of diplomacy.
Lima ~ As all of the Avatars, the God King Larix is the core of the soul, bearing the extended pointing Forefinger of Caution and the Open hand of Deliverance in the bottom most hands. Nay also represents the Goddess Clemetite, bearing the Lotus Flower of Healing and the Vial of Life in the secondmost pair of hands. Nay imbodies the Goddess Vitellia, bearing the Star of Destiny and the Wand of Magic in the thirdmost pair of hands. Nay also imbodies the God Chene, bearing the Eye of Wisdom and the Sphere of Oracles in the topmost set of hands. Nay is depicted as a blue-bodied Goddess with white arms, the arms painted with designs of flowers or stars. She is often shown wearing a necklace of pearls or gems, and with bare breasts adn heavy skirts. There is occassionally a egg held in the open hand of Larix.
Nay ~ As all of the Avatars, the God King Larix is the core of the soul, bearing the Tome of Morality and the Candle of Guidance in the bottom most hands. Nay also represents the God Cerato, bearing the Sexton of Navigation and the Circle of Luck in the secondmost pair of hands. Nay also imbodies the Goddess Olea, bearing the Flute of Music and the Brush of Art in the thirdmost pair of hands. Nay also imbodies the God Robur, bearing the Flask of Ambrosia of Love and the Sash of Marriage in the topmost pair of hands. Nay is represented as a yellow or golden god with black-painted fingers and a happy smile. His eyes are always shown closed in laughter or pleasure, and large earrings dangle from his ears to fall over his shoulders. He is dressed in oppulent rich clothing with bright prints and embroidered baubles and coins.
Paito ~ As all of the Avatars, the God King Larix is the core of the soul, bearing the Fist of Power and the Arch of Progress in the bottom most hands. Paito also imbodies the Goddess Hetre, bearing the Cradle of Childhood and cupping the Breast or Belly of Motherhood with her other secondmost pair of hands. Paito also imbodies the God Ramosus, bearing the Shield of Defense and the Rod of Strength in the thirdmost pair of hands. Paito also imbodies the Goddess Aspen, bearing the Seed of Nature and the Mirror of the Seasons in the topmost pair of hands. Paito is represented as an inky black goddess, with pregnant womb and milk-full breasts. She is shown strong and upright in her sitting stance, with her head always turned profile to one side to show she watches out for her children.
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