Teridi Koholo
The northern lands of Teridi Koholo, home to the warlike Koholeans, is one of plains, steppes, plateaus and rocky tundra. They have the most extensive plains herds, wool and dairy production, game meat, ivory and pelts and all manner of grain products. They too share the Trade Road leading from their capitol of Kohora and south into Enverres to end in Ter'ays.
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| Resuto Teroso Hojari Rinimi Obalose ~ A Koholean |
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The Koholeans
The Koholeans are easily the biggest race in the known world. They developed from a mixing of Speritanian and Lisdanese ancestry, and developed the darkness of the Lisdanese and their brown eyes and white hair, but the size and bulk of the Speritanians. In nature they are far more logical and reasonable from their Lisdanese heritage, but still with a nearly all-consuming love of warfare and military precision. The Koholeans have the most formidible martial forces in the known world for their well-trained armies and sheer percentage of trained citizens.
Appearance: The Koholeans are 6'5" at the shortest, and the men grow to 7'5" while the women can grow as tall as 7'7", though there have been Empresses recorded at just over 8 feet tall. Not only are they tall, their are also thick and filled out. Their bodies are naturally muscular, and if this is worked, they can be ripped and ropey like bodybuilders. While flabbiness is almost unheard of in this heavily physical race, some men develope something they call "Erudido Manaku" or "Liver Gut", which is a protruding, rock-hard belly. In feature they have broad, flat noses and deep-set roundish brown eyes of various shades. They have broad full lips of a dull grey-pink colour. Their skin is charcoal black, not dark brown, and uniform without markings, though the whorls on their fingers adn toes can occassionally be the same grey-pink of their lips. Their hair is stark white and generally rather thick. They can have body hair which is sometimes sparse and wirey and sometimes thick and carpeted over their chests, forearms, legs from the hips down, and occassionally on the buttocks, back or stomach. Their pubic hair and underarm hair is thick, though they keep this clsoely trimmed for hygeinic reasons.
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Comparative Statistics: Intelligence: 9/16. The Koholeans are about as intelligent as humans, but a bit more understanding of energy lines than we are. They are not great casters, but their medicine is highly advanced, their knowledge of their limits and how far they can push them superb, and their hard work ethic, and cooperation with others one of the best in the world. They pride warfare, not as a point of destruction, but as a point of valour, courage, skill, prowess and ethics. They have a solidarity as a people that is unmatched. Wisdom: 12/16. In Wisdom, the Koholeans have a great reverence for life and the spirit. Death is not taken lightly for them, and for this reason they have honed their martial prowess to such a fine art. They have a respect and appreciation for all creatures, and understand the web of support between speicies on the planet. Their concepts of the cycle of life as used in their medicine, funeral rites, and even their law make them far more balanced and reserved in judgment than human beings. Agility: 6/16. The Koholeans are big, heavy, sturdy and tough. But this makes them highly unagile. They have little capacity for turning quickly, slow reflexes and are lumbering and cumbersome in movement. Their dexterity with detail and fine implements is greatly hampered by their thick fingers and even their writing is composed of hard, mostly straight lines for ease of execution. Their perception of physical damage is dull, making them resistant to both extreme heat and extreme cold, but can be a difficulty when it comes to bites, infections and injury. Strength: 16/16. They are one of the strongest races in the world, and combined with also being the largest, they easily are the most physically intimidating. They are densely structured, tough-skinned, with thick ropey muscle, dense bone structures, reinforced tendons and cartiledge. Physically they are the toughest of the sentient races, able to take a huge amount of damage before being slowed - which is only hightened all the more by their Racial Ability. They are physically strong as well, able to lift as much as a Speritanian - about 2 tons, and create forces up to 5 tons. Resistance: 16/16. The Koholeans have the highest resistance. They are almost impossible to budge once they get rooted, and can withstand forces upwards of 8 tons of crushing force - such as falling debris, compression and blunt trauma. They are highly resistant to poisons, infections and are almost immune to many strains of aggressive bacteria. Their bodies take more that twice as long as any other to begin to decay - almost three weeks (27 days). Their skin has a consistency that makes them a little resistant to frost or burn damage - but only if the exposure is of short duration. Cuts do not generally penetrate deeply into their flesh, and their lymphatic fluids repel detritus and foreign particles from entering the wound or bloodstream. Recovery: 10/16. In recovery, they are marginally better than humans, healing well, and often fully regenerating from damaging injuries like torn ligaments or strained muscles. They do tend to scar easily and often, but this is considered a point of pride for the Koholeans and no attempt is made to prevent or treat them. Largely, their bodies rely on their heavy defenses to prevent them from taking ill. Often the viruses or parasites that manage to get past those defenses are the most vicious of diseases and are extremely hard to expel, treat or cure. Their largest concern is internal malfunctions like organ failure, organ diseases of the heart or liver are most common, and cancers which their bodies have a hard time recognizing and countering until they reach a critical point past the ablity to heal. NMP: 2/6. The Koholeans, as stated, are poor casters. They rarely maintain a stable enough connection for long enough to cast magics. Their massive defenses cut them off from a large flow of Manna Weave and Huskline that arise from external sources. This makes them very good at channelling and resisting psychic trauma, and gives them a stability against being sucked into Realm Gates. However, they largely make up for their lack of casting magic by focussing on the simpler, 'innate' forms of magical energy - aura reading, manipulation, charisma, fortune telling, etc.
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Tageni Sele The War Cry
Tageni Sele (War Cry) ~ The Koholeans train this fearsome scream which instills fear and doubt into those within auditory range. After giving vent to this cry, the Koholean bolsters his or her own courage and finds a smooth ease in performing his/her next chosen set of actions. Each Koholean developes their own distinctive cry, like a battle signature.
Teni Yagirea (Earth Breaker) ~ Usable as a stamp, jump, punch or attack with a hand-held weapon to the ground at their feet. The impact creates a tremour-like rumble through the earth that upsets the footing of those around them, and forces them to steady themselves or regain balance. It can interrupt incoming attacks, topple the weakly footed or shake those within a twenty-foot radius.
Jairai Folea (Chain Biter) ~ This ability enables the Koholean to stack the concussive force of their blows so long as they keep a consecutive chain of attacks successful. Once they land a successful blow on an opponent, they exponentially increase the end damage to their target with each additional blow they land without interruption by blocks or other party interference.
Selei Tajije (Call of the Wild) ~ This skill summons to the battle or encounter the closest herd of plains animals which, roused and maddened by the cry, will trample the battlefield in a frenzy. Obviously, this element of chaos can be a dangerously double-edged attack, as the herds see no difference in the Koholean's friends or foes. Make sure one can get to safety in the time it takes to trample the field.
Yada Nadasu (First Blood) ~ The Koholean does not initially show topical wounds such as scrapes and bruising, nor does she seem to exhibit tiredness or shortness of breath in the fight until the first blood of her enemy is drawn. However, once this occurs all of the previously withheld damage manifests at once. It has been said to be a gorey sight to witness; when skilled Gladiators have traded light blows for a long prelude in a match, and then finally achieve First Blood of their opponent, they have instantly ruptured into a swell of bleeding scrapes and sudden blooming swelling of bruises disfiguring them in a crippling instant.
Akaron Gorubarau (Desperate Move) ~ Even when receiving a killing blow, the Koholean holds a last reserve. Desperate Move enables her to deal an equivalent blow of damage to her attacker as she is going down in the hopes that she has whittled down her opponent enough that she will be able to conquer her opponent even on the threshold of death itself. "If one is falling, do not go down alone." ~ Koholean Proverb.
Higasu Bifanue (Staunch Damage) ~ An act of sheer will power, Staunch Damage is the skill that takes First Blood to the next level. By an act of will, the Koholean can convince herself that the blows received have dealt no serious harm and thereby effectively postpone taking mundane or penetrating damage for four full rounds of combat before the damage hits en masse. This regularity of knowing when precisely the mass of damage will hit her system enables her to plan for the damage and prepare a rememdy or brace to lessen the shock to the system, such as medicines, magics or having a healer on stand-by.
Tagenfunii Hojarigogari (Battle Wrath) ~ The crowning achievement of the Koholean Racial Ability, Battle Wrath enables one to become unstoppable and unkillable so long as the fight continues. That said, their body still takes damage, and can punish their bodies to gruesome and mangling extremes. Fighters have in Battle Wrath lurched lethally aronud the battle field on broken bones and with body parts partly severed from their bodies without being slowed or pained in any way. To push these limits too far can guarantee that when the fight is over, the Koholean will turn into a Grey Creature and become unredeemable. Still, the only way to stop them once they invoke this ability is to end the fight by whatever means necessary.
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