The Story:
The oldest story and arguably the longest and most complicated, is set in the realms that exist on Earth unbeknownst to lowly Mortals. In this world, there are many types of Immortals, each with their own life spans, elemental powers and immunity to certain types of death.
The story follows the next 7 Immortals selected by the Guardians of the Gods Temples to ascend to the Reign of the New Gods. While the Gods come and go, the Guardians remain eternal to maintain the flow of power throughout time. They select the most powerful Immortals of their Elements and appoint them as God of their Temple. The Gods' job is to make sure their elements remain in balance. Unfortunately, the last batch of gods fell out in a massive war that destroyed them all. It has been some amount of time, and things have gotten chaotic and dangerous in the Realms. It is time for a new reign of Gods. But can the New Gods succeed where their predecessors failed?
|
 |
| Old Gods |
|
|
 |
| New Gods |
|
|
 |
| Neo Gods |
|
|
The Old Gods: Rama ~ God of Light, husband to Sita, specialty of Glory. Sita ~ Goddess of Spirit, wife of Rama, lover of Iblis, Specialty of Soul Rending. Amphisbæna ~ Goddess of Water, specialty of Ice. Antioch ~ Goddess of Fire, specialty of Explosives. Garuda ~ God of Kin, the blind god, specialty of Insects. Demter ~ Goddess of Earth, Omar's Mother, specialty of Ore/crystal growth. Chiron ~ God of Air, specialty of Lightning.
| The New Gods: Islay ~ God of Fire, Hunter, Soul-Twin to Omar, specialty of spontaneous combustion. Omar ~ God of Earth, Hunter, Soul-Twin to Islay, specialty of earthquakes. Naudia ~ Goddess of Kin, Slayer, specialty of aviators. Koji ~ God of Water, Slayer, brother to Sephius, specialty of dissipation. Sâng ~ Goddess of Air, Soul Captor, specialty of healing. Ladaara ~ Goddess of Light, Soul Captor, protogeé of Sephius, specialty of burning light. Sephius ~ God of Spirit, Half of the Soul Seeker, specialty of empathy.
| The Neo Gods Kahlo ~ Goddess of Fire, daughter of Sâng and Eurus, specialty of explosions. Adrielle ~ Goddess of Earth, daughter of Naudia and Boreas, specialty of flowers. Laughlan ~ God of Kin, youngest of the triplet sons of Zephyr and Holz, specialty of woodland creatures. Arabella ~ Goddess of Water, daughter of Kijito and Flöde, specialty of bubbles. Kieran ~ God of Air, son of Koji and Faranga, specialty of flight. Favonius ~ God of Light, son of Krishna and Clair, specialty of illumination. Pandora ~ Goddess of Spirit, daughter of Ladaara and Sephius, specialty of teleportation.
|
The Guardians
There are seven Guardians, or Angels, one for each Element. It is the Guardian's job to guard the Temple, select the next God of their Element and to oversee the Servants. Ancient and powerful beings, they are ageless and mutable, able to shift at will from their 'human' guise to their winged Angel form, or their 'beast' form. They originally inhabited another world of Krishna's creation until its destruction by Iblis, at which time they agreed to inhabit the new world Iblis created.
Krishna ~ Guardian of Light, Copper Chimera, Angel of Creation. Varuna ~ Guardian of Water, Azure Capricorn, Angel of Technology. Vishnu ~ Guardian of Air, Silver Griffon, Angel of Inspiration. Pasiphäe ~ Guardian of Kin, Golden Pegasus, Angel of Compassion. Ladon ~ Guardian of Earth, Jade Dragon, Angel of History. Tiamat ~ Guardian of Fire, Crimson Pheonix, Angel of Protection. Iblis ~ Guardian of Spirit, Black Unicorn, Angel of Destruction.
Types of Immortals:
Hunters ~ Mortals that have been granted Immortal powers (usually due to haveing had one Immortal parent), but a normal mortal lifespan with all its frailty and suceptibilities to disease and decrepitude. Immortals ~ A large classification which includes all the many types of non-mortals, including Slayers, Soul Captors and the Soul Seeker, and the Eternals. Slayers ~ The next level up from a normal Immortal, Slayers are generally considered more powerful than basic Immortals, but are banished from living in the peaceful Immortal Realm for having interfered with Immortal Battle. They general roam the layers between the Realms or reside in hiding on Earth. They are still capable of perishing but another Immortal who is stronger than they are, hence they generally continue to fight to try to increase their strength. Soul Captors ~ More powerful than Slayers, Soul Captors can only be killed by other Soul Captors. These were created by the Soul Seeker, in an act of drinking their souls to sustain his incorporeal form in the Realms, and thereby sealing their fates to his own. The Soul Seeker ~ A mysterious and solitary creature that is said to only be visible to those in extreme emotions. He is frightfully pwoerful, but hangs somewhere between life and death, forever on the search for the one item that will free him from his curse. Eternals ~ Eternals are the most 'immortal' of all the Immortals. They include the Earth Dryads, the Merfolk, the Imps of the Fire Wastes, the Elf Princes of Wind, the Sirens of Light, and the Changlings of Kin. It also includes the 7 Guardians who are in charge of the Elemental Temples, and of the Gods that rule there. These 7 beings are said to be older than the world itself, and have gathered many titles throughout the years. It is because of the strength and longevity of the Guardians that the other Eternals are immune to death.
| The Temples:
There are 7 Temples, one for each Element. The Temple is the house of the current God. The spirits of the Old Gods are trapped within the God's Altar, and when the New Gods are destroyed, their souls too will reside in the Altar. The Temples are maintained by four servants (five, in the case of Light), who were individuals Iblis salvaged from the old world prior to its destruction. They were bound into Iblis' spirit for the transport, and the side-effect of this act gave them limited immortality.
Temple of Air: The Elves. Boreas ~ The North Wind. Boreas specializes in icy storms, bitter winds and snowfall. He was a King in the Old World. Zephyr ~ The West Wind. Zephyr sepcializes in strong winds for travel, change and autumn storms. He was Boreas' younger brother and lieutenant. Notus ~ The South Wind. Notus specializes in stagnant heat, hot summer winds and sandstorms. He was the most decedant of the four princes, and ran the court. Eurus ~ The East Wind. Eurus specializes in soft spring chinooks, pollination and gentle breezes. He was the messenger, and as the youngest had no claims to land or title.
Temple of Earth: The Giants Berg ~ The father of three daughters, Berg was a giant in the old world. He is the force of the mountains. Erde ~ The eldest of the three daughters, Erde is the essence of earth or soil. Felsen ~ The second of the three daughters, Felsen is the essence of rock. Holz ~ The youngest of the three daughters, Holz is the essence of moss. She is a cross-dresser and parades herself as a boy.
Temple of Fire: The Imps Strast ~ Emperor Strast had a great empire in the Old World and ruled a decadent court. He wears a porcelain mask to hide his scarred face. He is the essence of flame and fury. Iskra Vatra ~ Princess Iskra was a soil of war against the Vatra people, whom Emperor Strast defeated shortly before Iblis destroyed the world. She was to be his prize, and is the only member of his harem to survive the old world. She is the essence of flash fire or conflagration. Kicos ~ Kicos was the lead architect for Emperor Strast, and is the essence of spark. He still crafts the excellent procelain that adorns the interior of the Fire Temple. Zar ~ A servant in the palace, Zar was born an indentured slave, the sole survivor of his family. He is the essence of an ember or cinder.
Temple of Water: The Mermaids Bevattna ~ The oldest of the four mermaids saved from the old world. Bevattna has the tail of a dolphin. She is the essence of irrigation. Is ~ The second-oldest of the four mermaids saved. Is has the tail of an eel. She is the essence of ice. Ström ~ The second-youngest of the four mermaids saved. She has the tail of a trout. She is the essence of a stream. Flöde ~ The youngest of the four mermaids saved. She has the tail of a newt. She is the essence of flow.
Temple of Kin: The Changelings Nunda ~ A wild woman from the old world. She is the essence of the wild cat, and represents the land beasts. Kivuli ~ A traveling trickster from the old world. He is the essence of shadow, and represents the creatures of the night. Faranga ~ A priestess from the old world. She is the essence of a young bird, and represents the winged creatures. Kijito ~ An orphan urchin from the old world. He is the essence of a babbling brook, and represents the creatures of the waters.
Temple of Light: The Fae Lumiere ~ Brother to Clair and lover of Soleil. Lumiere is the essence of radiant light. Clair ~ Sister to Lumiere and lover of Krishna. Clair is the essence of pale light. Soleil ~ Sister to Lune and lover of Lumiere. Soleil is the essence of sunlight. Lune ~ Brother to Soleil and lover of Etoile. Lune is the essence of moonlight. Etoile ~ Etoile, later known as Ladaara, and lover or Lune. Etoile was the essence of the stars, until she became Goddess of Light.
Temple of Spirit: There is no set of servants at the Temple of Spirit, just Iblis.
|
|